1/5 Nöel F. 7 months ago on Google
"The
Tenants"
room,
done
with
5
people
who
had
previously
experienced
about
ten
+
escape
rooms.
Summary:
Not
an
escape
game.
-Unappealing
puzzles
and
progression.
-Group-oriented
setup,
no
personalization
of
the
experience.
-Driven
towards
consumption
before
being
pushed
towards
the
exit.
-No
game
master,
no
hints
-Only
the
actors
and
decorations
save
the
situation.
Let's
say
it
plainly,
this
(at
least
this
room)
is
not
an
escape
game.
It's
an
immersive
experience
with
a
score
as
the
goal,
yet
even
that
remains
unclear.
The
sense
of
progression
within
the
room
is
quite
poor,
clearly
too
small
for
5
players;
there
should
be
a
limit
of
4
to
hope
for
a
pleasant
experience.
Brightness
often
poses
a
major
challenge,
which
doesn't
provide
a
particularly
stimulating
endeavor.
The
puzzles
tend
to
be
repetitive,
and
solving
one
doesn't
really
give
the
impression
of
advancement.
The
most
challenging
puzzles
will
likely
never
be
solved,
and
you'll
move
on
to
the
next
one
with
a
sense
of
frustration.
You'll
understand
that
regardless
of
your
actions,
progress
will
occur,
whether
your
group
is
skilled
or
not.
on
top
of
that,
you
don't
have
the
option
to
get
hints,
you
succeed
or
not,
but
you
won't
get
anything,
which
can
make
the
experience
very
frustrating
in
case
of
difficulties
The
story
holds
promise,
but
in
reality,
it's
linear
and
hollow.
The
end
is
abrupt
and
lacks
flavor;
you
go
out
to
a
bar
where
you
have
to
wait
10
minutes
to
receive
your
score.
You
are
subtly
encouraged
to
drink
something.
The
irony
is
that
you
will
eventually
be
led
out
as
other
groups
arrive
after
you.
After
ordering
your
not-so-cheap
(still
good)
cocktail,
it
feels
like
a
factory-like
production
line,
where
you
have
to
move
on
at
all
costs
or
risk
stopping
the
production
line.
It's
impossible
to
obtain
any
explanation
about
your
room,
your
experience,
or
understanding
what
you
did
right
or
wrong,
as
there's
actually
no
game
master.
The
actors,
who
are
there
to
immerse
you
in
the
story,
are
coerced
and
compelled
to
manage
entries,
exits,
and
service,
leaving
no
room
for
feedback.
You
exit
with
a
score
that
you'll
compare
to
the
average
score,
without
fully
grasping
what
just
transpired
and
with
a
sense
of
incompleteness,
unable
to
improve
or
not,
as
you
won't
know
any
more
than
that.
I
do
not
recommend
this
room
for
anyone
wanting
a
real
escape
room,
it
will
nevertheless
be
ideal
for
an
introduction
to
immersive
experiences.
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