2/5 Stella H. 3 years ago on Google
Don't
advise
coming
if
you're
not
using
the
SG
Rediscover
Vouchers.
Few
of
us
young
adults
came
on
a
weekday
hoping
for
a
well-spent,
fun-filled
afternoon.
Instead
most
of
the
time
was
spent
queueing
and
waiting
around
for
our
turn,
some
activities
were
downright
lame
(even
by
an
older
child's
standard),
activities
too
short
to
have
fun,
with
frequently
malfunctioning
nerf
guns.
Most
ridiculous
of
all
was
how
the
counter
staff
was
quite
insistent
that
grip
socks
was
needed
for
most
of
the
activities,
one
of
it
being
the
Create
zone,
and
we
ended
up
purchasing
multiple
pairs
off
them,
only
to
stand
still
in
the
activity
area
for
grand
total
of
5mins
(already
in
their
protective
footwear,
notwithstanding)
on
non-slip
ground.
Way
to
profit
by
making
your
customers
buy
unnecessary
products.
Breakdown
of
activities:
Compete
Zone:
Limited
to
2
visits
per
activity,
sometimes
booking
45mins
ahead
of
time
for
a
1-2min
game.
Challenge
Zone:
perhaps
the
only
redeeming
zone,
the
pseudo
rockwall
and
high
elements.
Although
my
friend
who
was
scared
of
heights
actually
fell
from
some
height
onto
hard
ground
on
her
back.
Not
a
serious
fall,
but
she
was
visibly
upset.
No
staff
was
even
present
when
it
happened,
to
catch
the
fall
or
to
encourage
her.
Hello
safety?
Just
because
no
belaying
is
needed
doesn't
mean
your
job
there
is
done.
And
another
friend
who
attempted
the
high
element
obstacles
(~3
storeys
high?)
had
no
staff
stationed
there/watching
him
for
a
good
5-10
minutes
(4
of
us
were
up
there
on
our
own),
and
a
few
times
we
even
had
to
holler
to
get
the
staff's
attention
just
to
ask
how
my
friend
was
supposed
to
move
across
some
of
the
less
intuitive
obstacles.
Great
job.
Conquer
Zone:
More
queueing,
for
40seconds
of
fun
with
lazy
props.
Solo
run
into
a
dark
area
and
back,
shooting
up
to
6
targets
(6
bullets)
to
score
points.
All
while
your
group
of
friends
wait
outside
unable
to
catch
any
of
that
action
(they
can't
really
see
u
in
there
anyway).
Give
me
half
an
hr
and
I
can
furnish
a
better
game
with
paper
guns
and
the
pots
and
pans
from
my
home
Create
Zone:
Worst
activity.
No
wonder
the
staff
looked
thoroughly
bored.
You
spend
10mins
robing
up
(poncho
etc)
and
choosing
a
shirt/tote
bag
design,
while
a
series
of
shirt
ornamentals
with
nice
paint
splatter
designs
lay
in
display
in
front
of
you,
and
your
excitement
and
anticipation
build
up
within.
You
think,
this
is
it!,
this
is
the
time
to
unleash
my
creativity
and
create
something
I
can
be
proud
of!
Jeng
Jeng
Jeng...
Actual
activity
area:
stand
still
for
3-5minutes
and
shoot
at
your
shirt
with
2
pathetic
mini
waterguns
that
fire
out
weak
droplets
of
ink
(green
and
yellow).
Impossible
to
make
any
design
with.
Among
the
4
of
us,
we
were
given
a
total
of
TWO
different
colours
to
work
with
(no
prize
for
guessing
which
two).
Much
variety
there,
NAX.
Got
legit
bored
after
the
3rd
spray.
It's
a
shirt
even
Liang
Xi
Mei
in
all
her
fashionista
glory
wouldn't
wear.
All
in
all,
won't
recommend.
Could
be
fun
if
your
company
is
fun,
but
most
of
the
games
generally
lack
any
thrill
factor,
or
has
ended
when
the
fun
had
only
just
begun.
I
wouldnt
be
exaggerating
if
I
said
I
blast
a
nerf
gun
for
only
5%
of
the
3
hours
I
spent
there,
which
says
alot
about
the
kind
of
fun
this
attraction
offers.
Staff
were
generally
unenthusiastic
and
unhelpful
too,
although
we
encountered
1
Malay
lady
at
the
front
entrance
who
was
service-oriented
and
delightful.
Mgmt
have
a
lot
to
work
on
if
it
wants
to
stay
profitable
as
increasingly
retail
move
into
the
online
sphere
and
more
and
more
mall
spaces
get
converted
into
various
activity/attraction
hotspots
3 people found this review helpful ๐