3/5 JediDan B. 2 years ago on Google
First,
my
"credentials":
lve
played
about
50
rooms,
a
mix
of
great
and
terrible
with
a
variety
of
themes,
locations,
and
puzzle
types.
We
played
the
Medieval
room
today.
The
good:
Can
You
Escape
has
an
interesting
part
of
their
website
that
let's
you
look
at
the
big
draw
for
the
room.
For
this
room,
it
was
listed
as
having
the
most
unique
puzzles.
They
delivered
that,
there
were
very
unique
puzzles,
different
from
ones
ive
seen
before,
which
is
always
welcome.
The
GM,
Romeo,
was
very
attentive
to
what
we
were
doing,
and
when
we
ran
into
an
issue
with
a
prop
he
immediately
spoke
up
to
reassure
us
we
were
doing
it
right,
so
we
knew
to
try
again.
He
also
gave
clear
warnings
about
what
is
in
the
room
we
shouldnt
work
with,
and
was
very
patient
when
one
of
our
group
needed
to
use
the
restroom
as
we
were
walking
into
the
room.
I
also
appreciated
him
realizing
when
we
were
screwing
something
up,
and
setting
us
straight.
For
the
most
part,
the
props
were
solidly
built,
clearly
visible,
and
effective
for
their
purpose.
There
was
a
puzzle
i
really
enjoyed
that
used
a
mirror.
The
room
used
a
low-light
ambience,
and
is
one
of
the
few
rooms
i
played
that
made
it
work
really
well.
There
was
just
enough
light
to
see
what
we
were
doing,
and
often
the
puzzles
had
their
own
lighting
that
made
them
easily
viewed.
The
bad:
While
unique,
i
didnt
particularly
care
for
most
of
the
puzzles.
They
often
felt
more
like
busiwork
than
puzzles.
I
wish
i
could
give
more
in
depth
discussion,
but
i
dont
want
to
ruin
the
experience
for
anyone
else
who
may
want
to
try
the
room.
A
good
puzzle
makes
you
feel
accomplished
at
the
end,
and
very
few
provided
that
feeling.
At
one
point,
two
props
had
to
be
combined,
but
the
component
to
allow
that
didnt
attach
very
well,
so
we
had
to
try
several
times
to
get
it
to
work.
One
puzzle
has
little
lights
that
turn
on
as
you
get
things
right,
but
3
of
the
lights
werent
working.
The
room
would
greatly
benefit
from
whiteboards
and
markers
for
note
taking.
There
are
a
few
times
when
you
are
using
math,
and
trying
to
keep
it
all
in
your
head
is
very
difficult.
Having
somewhere
to
write
it
down
would
have
been
very
beneficial.
I
think
that
was
our
biggest
time
sink,
if
we
made
a
mistake
on
a
math
puzzle
we
had
to
start
it
from
scratch.
While
I
appreciated
Romeo's
attentiveness,
and
over
all
i
found
him
an
excellent
game
master,
he
was
a
little
quick
with
nudges
and
unprompted
help.
Conclusion:
Overall
I
give
Can
You
Escape
a
3
out
of
5.
The
room
was
interesting,
but
not
very
satisfying,
often
feeling
more
tedious
than
enjoyable.