1/5 Jonathan R. 4 years ago on Google
I
don't
dispute
that
this
experience
may
be
enjoyable
for
others,
but
it
was
not
for
me.
I'll
try
in
this
review
to
reveal
the
elements
that
were
not
up
to
my
expectations
and
hopefully
this
will
help
readers
decide
whether
it's
for
them.
My
party
did
The
Dragon's
Song
escape
at
Casa
Loma.
This
experience
included
two
live
actors
who
were
with
you
in
the
room
the
entire
time,
and
'guided'
the
experience.
When
I
say
guided,
what
i
mean
was
that
they
interfered
with
puzzle
solvers,
and
would
practically
solve
the
puzzles
for
some
people.
This
would
be
lovely
if
I
had
signed
up
for
dinner
theatre.
The
actors
obviously
were
enthusiastic
and
talented,
however
when
I
sign
up
for
a
room
escape,
I
would
rather
fail
than
have
my
hand
held.
This
is
poor
design.
We
had
a
party
of
six,
and
the
rooms
are
designed
for
more,
so
other
players
are
thrust
together
with
you
into
a
team.
In
this
room,
at
the
beginning
of
each
level
of
the
tower,
four
puzzles
were
available
at
a
time,
and
worked
mostly
independently
of
one
another.
In
my
eyes,
this
created
two
problems,
which
only
existed
to
try
solve
the
problem
of
trying
to
fit
too
many
players
into
the
room
at
once
in
order
to
drive
higher
profitability.
When
I
go
to
a
room
escape,
I
would
like
to
be
aware
of
the
puzzles
my
team
has
worked
through,
and
develop
some
understanding
of
how
they
worked
and
what
needed
to
be
done
to
solve
them,
even
if
I
was
not
a
major
contributor
to
that
particular
puzzle.
When
4
puzzles
are
being
solved
independently,
the
individual
player
is
unlikely
to
be
even
able
to
see
how
each
works,
let
alone
contribute
in
any
meaningful
way
to
the
majority
of
puzzles.
When
most
of
the
puzzles
are
solved
in
a
level
the
players
who
are
not
working
on
the
final
puzzle
have
two
options,
to
politely
wait
around
for
the
last
group
working
on
it
to
have
some
success,
or
for
a
dozen
or
more
people
to
crowd
around
and
catch
up
on
what's
been
going
on.
Lastly,
at
the
beginning
of
the
game,
a
Game
Master
(or
MC
as
they
called
them)
*specifically*
instructed
the
group
that
there
would
be
no
clues
on
the
walls.
Normally,
revealing
the
inner
workings
of
a
clue
in
an
escape
game
online
would
be
against
my
sacred
code,
however,
in
this
game,
there
*was*
a
clue
that
was
on
a
loose
brick
in
the
wall.
While
the
instructions
given
may
have
meant
to
communicate
that
graffiti
on
the
walls
would
not
contain
written
clues,
the
MC
instructed
players
(repeatedly)
that
'there
will
be
no
clues
on
the
walls.'
Please
train
your
staff
as
our
team
wasted
a
lot
of
time
at
this
stage,
mainly
due
to
these
incorrect
instructions.
The
decor
and
theme
were
impeccable,
and
there
was
a
lot
of
attention
to
detail
in
props,
you
can
tell
that
the
designers
took
great
care
to
design
an
aesthetically
pleasing
and
immersive
experience.
In
conclusion,
if
you
are
looking
for
an
active,
participatory
experience,
and
are
tired
of
things
like
the
medieval
times,
this
may
be
a
wonderful
activity
for
you
and
your
group.
If
you
are
an
experienced
and
driven
escape
gamer,
I
would
advise
looking
at
alternative
options.
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